Post by popcorn5679 on Sept 13, 2009 11:49:00 GMT -6
Elouai: The Amazing Race[/SIZE]
In this game, people will be using Elouai dolls to race across the world! I will host each leg where contestants will battle it for Roadblocks, Detours, and much more! Teams will get more points for finishing faster, and the team with the lowest points each week will be sent home. There will be thirteen legs and strict deadlines. Who has what it takes to be the winner of Elouai: The Amazing Race??
Types of Clues
Route Information: Route Info clues instruct the teams where to go next. The clue usually only provides the name of the team's next destination; it is up to the teams to figure out how to get there. However, the clue may make specifications about how the teams have to travel. For example, the very first clue of the race specifies which flights teams may take. In addition, teams may be required to take public transportation, drive a marked car or other vehicle, or walk, according to the clue's instructions. The Route Info clues can instruct teams to go to several types of locations, including a specific location in another city or country, another location within the team's present city, the Pit Stop of the leg, and the Finish Line of the race.
Detour: A Detour is a choice between two tasks, each has its own pros and cons. Teams must successfully complete one of the tasks described on the clue in order to receive their next clue. One task is typically an easier option that takes more time to complete, while the other is usually a difficult or frightening option that can be finished quickly. There might be a detour on every leg.
Roadblock: A Roadblock is a task which only one team member may perform. Often, a team may figure out the specific task by observing their surroundings, using common sense, or even seeing other teams already performing the Roadblock task. They then must decide which team member would be best suited to complete it. Once a choice has been made, the teammates cannot switch roles. Some legs might not have a roadblock.
Fast Forward: The Fast Forward allows the team that receives it to skip all remaining tasks on that leg of the race and proceed directly to the Pit Stop. To receive the Fast Forward, the team must be the first team to perform and complete the task described on the Fast Forward clue. The clue is found along with a regular clue at one of the Route Markers. Only one team may use each Fast Forward.
Yield: The Yield allows any one team to force another team to stop racing for a predetermined amount of time. To Yield an opponent, a team places the picture of the team they wish to yield onto the Yield sign (found near one of the Route Markers). When the yielded team arrives at the Yield, they must turn over an hourglass found on the Yield sign and wait for all the sand to drain before continuing.
Intersection: An intersection is a task where two teams will be forced to work together.
U-Turn: A U-Turn allows one team to force another team to go back and complete the other detour. Hence, teams who are U-Turned will have to complete both detour tasks before continuing on with the race.
Speedbump: A speedbump is an extra task for the team who arrives last on the previous leg but are still in the race because it was a non-elimination leg.
NOTE: Teams will turn in flight info by sending screenshots of airline websites to me.
SIGN-UPS (10 teams of 2)
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
If 10 teams don't sign up, we can start the game with less teams. There will still be thirteen legs, however.
You may sign up as two teams.
In this game, people will be using Elouai dolls to race across the world! I will host each leg where contestants will battle it for Roadblocks, Detours, and much more! Teams will get more points for finishing faster, and the team with the lowest points each week will be sent home. There will be thirteen legs and strict deadlines. Who has what it takes to be the winner of Elouai: The Amazing Race??
Types of Clues
Route Information: Route Info clues instruct the teams where to go next. The clue usually only provides the name of the team's next destination; it is up to the teams to figure out how to get there. However, the clue may make specifications about how the teams have to travel. For example, the very first clue of the race specifies which flights teams may take. In addition, teams may be required to take public transportation, drive a marked car or other vehicle, or walk, according to the clue's instructions. The Route Info clues can instruct teams to go to several types of locations, including a specific location in another city or country, another location within the team's present city, the Pit Stop of the leg, and the Finish Line of the race.
Detour: A Detour is a choice between two tasks, each has its own pros and cons. Teams must successfully complete one of the tasks described on the clue in order to receive their next clue. One task is typically an easier option that takes more time to complete, while the other is usually a difficult or frightening option that can be finished quickly. There might be a detour on every leg.
Roadblock: A Roadblock is a task which only one team member may perform. Often, a team may figure out the specific task by observing their surroundings, using common sense, or even seeing other teams already performing the Roadblock task. They then must decide which team member would be best suited to complete it. Once a choice has been made, the teammates cannot switch roles. Some legs might not have a roadblock.
Fast Forward: The Fast Forward allows the team that receives it to skip all remaining tasks on that leg of the race and proceed directly to the Pit Stop. To receive the Fast Forward, the team must be the first team to perform and complete the task described on the Fast Forward clue. The clue is found along with a regular clue at one of the Route Markers. Only one team may use each Fast Forward.
Yield: The Yield allows any one team to force another team to stop racing for a predetermined amount of time. To Yield an opponent, a team places the picture of the team they wish to yield onto the Yield sign (found near one of the Route Markers). When the yielded team arrives at the Yield, they must turn over an hourglass found on the Yield sign and wait for all the sand to drain before continuing.
Intersection: An intersection is a task where two teams will be forced to work together.
U-Turn: A U-Turn allows one team to force another team to go back and complete the other detour. Hence, teams who are U-Turned will have to complete both detour tasks before continuing on with the race.
Speedbump: A speedbump is an extra task for the team who arrives last on the previous leg but are still in the race because it was a non-elimination leg.
NOTE: Teams will turn in flight info by sending screenshots of airline websites to me.
SIGN-UPS (10 teams of 2)
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
If 10 teams don't sign up, we can start the game with less teams. There will still be thirteen legs, however.
You may sign up as two teams.